

#import <Cocoa/Cocoa.h>


    
    // Possible states
enum ButtonState {
    kDefaultState = 0,
    kPressedState,
    kDisabledState,
    kButtonStateCount
};

@interface TextureAndTextButtonCell : NSButtonCell{

@private
    NSImage *imageID_[kButtonStateCount];
}

- (void)setImage:(NSImage *)image forButtonState:(int)state;

//- (void)setImageID:(NSInteger)imageID
//    forButtonState:(texture_and_text_button_cell::ButtonState)state;

@end
